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您現在的位置:網站首頁 >> 專業繪圖 >> 3D動畫CADCAMCAE >> 碟片詳情
Frantic Films KRAKATOA v1.0.1.29090 for 3dsmax.8-9 Win32-x64 英文正式版(粒子渲染加速軟體)
碟片編號:CID2196
碟片數量:1片
銷售價格:80
瀏覽次數:10525

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碟片介紹





軟體簡介:

Frantic Films KRAKATOA v1.0.1.29090 for 3dsmax.8-9 Win32-x64 英文正式版(粒子渲染加速軟體)


1.install
2.Repleace MaxKrakatoa.dlr in
C:\Program Files\Frantic Films\Krakatoa\........\.....
by the cracked .dlr


中文化說明:

內容說明:
Frantic.Films.KRAKATOA是一款粒子渲染加速軟體,簡單的說就是一個特殊的粒子渲染器,
可以渲染以前不敢想像的粒子數量。使用Krakatoa能夠管理百萬到數十億的粒子雲任務,提
供視覺特效的渲染的解決方案.為每幀打包更多粒子,創造空前的細節級別!有能力快速的渲
染大量的粒子,實現粒子的自身體積陰影,Krakatoa提供緊密的,用戶友好的整合性與
3dsMax。Krakatoa讓你體驗靈活自由的粒子著色:可以使用任何3dsMax材質,全面支援
particle flow UVW 和材質ID,使用腳本向量通道選擇固體顏色或者使用particle flow線
框顏色.使用場景集合體作為無光澤(matte)的對象,在粒子上產生陰影.另外的特性包括支
援運動模糊和景深.另外Krakatoa允許用戶保存他們的微粒系統到磁碟為文件序列,作為以
後使用。

英文說明:
KRAKATOA is Frantic Films' production-proven Volumetric Particle
Rendering, Manipulation and Management Toolkit.

It provides a pipeline for acquiring, caching, deforming, shading and
rendering vast quantities of particles at unprecedented speed to represent
natural phenomena like dust, smoke, silt, ocean surface foam, plasma and
even solid objects. Krakatoa integrates well with Particle Flow, the
flexible 3ds Max built-in Event-Driven Particle System, and provides data
exchange capabilities for sharing particles with other 3D and simulation
applications.

Changes from Version 1.0.0 to Version 1.0.1 (as of August 13th, 2007)

PRT LOADERS
* Fixed a bug in Presets saving where an old integer parameter was
saved instead of the new boolean parameter for loading densities.
Previously, attempting to load a preset containing the Load Densities value
would lead to a script error.
* Removed some debugging code which would flag leaking particles in red
color when using culling volumes.
* Added UPDATE VIEW CACHE button to quickly refresh particles, for
example after a material change.
* Added Get... and Get All From Object buttons to the "Modifier Gizmo
Size" group of controls, allowing the acquisition of the current particle
bounding box. If Auto Key is enabled in the 3ds Max UI, the values can be
keyframed on the current frame for varying modifier context sizes.
* Added a progress bar to the Particle Counts Graph - when the Update
Graph is pressed or >Auto is checked, the progress bar will represent the
process of collecting the particle file sizes.



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